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1. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: GREAT CHANGES! I absolutely love how you guys are giving Roden ships selectable missile or turret damage, and these will perform in much the same way a few Minmatar fleet ships will. +1 Except 2 gun slots and 1 mis...
- by Alain Badiou - at 2013.10.26 07:37:00
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2. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Now the following will probably sound slightly hostile at times. Sorry about that, at least i liked the warp changes? I hate just about everything here.. I don't even know where to begin. Crusader has 2 midlots ...
- by Alain Badiou - at 2013.10.26 07:29:00
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3. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: For Goddess sake, do you all absolutely have to quote the entire wall when adding only a single line or character? Yes it is a good read, but contains nothing that has not already been stated numerous times throughout the ...
- by Alain Badiou - at 2013.10.22 08:40:00
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4. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Zyella Stormborn wrote: Capt ****** wrote: And yet another ... Buff everything, nerf Minmatar. Holy crap - its like the end of days for minmatar. Missile boats ahoy - with no range. Autocannon nerformama - TEs down the pan. Worst Caps b...
- by Alain Badiou - at 2013.10.22 08:35:00
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5. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Dehval wrote: Just a somewhat related question. Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems? The problem isn't prim...
- by Alain Badiou - at 2013.10.19 08:01:00
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6. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: Not sure about the Eris to be honest. Sure, it has the option to get the highest DPS, but I really don't like the forced split between weapons. Why does Minmatar T1 get 7 highs with 6 guns and 6 missiles and double bonus t...
- by Alain Badiou - at 2013.10.19 07:36:00
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7. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I haven't read all 16+ pages and like what I see except... WTH is with the split weapon Eris?! Can I please have a gun boat please? Who thought that was a good idea?
- by Alain Badiou - at 2013.10.19 07:34:00
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8. Are any assault frigates good for PvE? - in Ships and Modules [original thread]
I regularly use an active shield tank Enyo that pushes 330DPS or so for blitzing L3's. Depending on the mission can be quite a bit faster than say a Myrm. It's also way more fun. L2's are easymode for an AF and I am sure an Enyo/Ishkur can easily ...
- by Alain Badiou - at 2012.08.09 16:21:00
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9. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Ribikoka wrote: RedClaws wrote: CCP, Please realize that players with higher SP currently don't like flying destroyers and to a lesser degree frigates because of the clonecosts , for me it costs about 50-60 mil to replace my medical clone. ...
- by Alain Badiou - at 2012.06.18 17:25:00
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10. Enyo for zerg fleet: any fitting ideas? - in Ships and Modules [original thread]
Or... [Enyo, FaceRape] 4x Light Neutron Blaster II (Void S) Limited 1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Co-Processor II 2x Magnetic Field Stabilizer II Damage Control II Small Hybrid Collision Ac...
- by Alain Badiou - at 2012.05.31 14:58:00
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11. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
Malcanis wrote: . (4) For the love of sweet bleeding jesus on the cross fix the moongoo bottleneck so that T2 ships can be more competitive in price. This can't be that hard; Akita T produced an excellent, racially balanced plan for you ...
- by Alain Badiou - at 2012.05.27 22:21:00
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12. High-End Phantasm fit? - in Ships and Modules [original thread]
Never tried an active tanke setup for Phantasm, but this is what i have rolled with in the past. Buffer fit with 39K shields with my skills. Way cheaper than your fit and far more survivable with the added bonus that when you die the loss mail isn...
- by Alain Badiou - at 2012.05.27 22:09:00
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13. New Manufacturer Ships - in Ships and Modules [original thread]
cerbus wrote: Gallente -Aliastra -Creodron -Duvolle -Federal - Innerzone -Interbus - Navy Navy Myrmiddon
-Police -Quafe -Roden -Serpentis -Syndicate -Civilian Give me Interzone please! Reminds me of an old coffee table book ...
- by Alain Badiou - at 2012.05.27 00:15:00
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14. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Torothanax wrote: Would it be possible to make anyone remote repairing a war target a legal target in the war themselves? Say for a week. Could this work kind of like kill rights? It's rather lame that people can sit around with alts that are ...
- by Alain Badiou - at 2012.04.13 20:15:00
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15. Rifts vs Other Frigates - in Ships and Modules [original thread]
Dead Loss wrote: instead of going for rofters, i would pay slightly more and go for destroyers, Thrashers. They can deal with frig class ships, including interceptors etc. And honestly, a fitted Thrasher, with t1/meta 2-3 modules can come to ...
- by Alain Badiou - at 2012.04.13 19:54:00
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16. Gallente needs a buff+redesign - in Ships and Modules [original thread]
Jame Jarl Retief wrote: Why are people still arguing this? CCP clearly showed this fanfest that they think Gallente have THE most broken ships in the game. Out of the whole lineup, only 48% function properly. Compared to 57% for Amarr/Caldari....
- by Alain Badiou - at 2012.04.13 19:25:00
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17. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
[quote=Dierdra Vaal] Quote: Quote: Joining as an ally is a formal contract and can involve transfer of ISK. Once youGÇÖre an ally, youGÇÖre committed to the war until it ends. This, combined with the fact that youGÇÖre dependent on the ...
- by Alain Badiou - at 2012.04.13 01:16:00
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18. It this time of the year "Escort Carrier" Reposting - in Ships and Modules [original thread]
Death Toll007 wrote: The ship concept in history was to create something that was not as good as the real thing, but could sort of do it for a cheap price tag and in quick fashion. Usually old warship or transport ship hulls. Therefore it shou...
- by Alain Badiou - at 2012.02.01 20:20:00
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19. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tania Russ wrote: Tried to read as much of this threadnaught as I could... Sorry if reiterating. Having been flying blaster boats for years, and as well having tried to use rails in PvP. Awful. Here are the biggest issues for Gallente ships....
- by Alain Badiou - at 2011.11.11 22:31:00
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20. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Pattern Clarc wrote: Stan Kirby wrote: Minmatar or projectile boost: - +100% artillery burst damage - overpowered cynobal, machariel, dramiel - huge falloff bonus from TE and TC. ... Gallente/hybrid boost: - blasters tracking speed +20% ......
- by Alain Badiou - at 2011.11.11 19:49:00
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